The (CNS) Lab makes use of novel technologies (oculus; virtuix omni; kinect; leap; simulations; brain-computer interfaces; etc) and data analytic strategies (neuroinformatics) to develop, validate, and implement science-centric virtual worlds and serious games, including games that lead to scientific discoveries in neuroscience with implications towards neurocognitive assessments, differential diagnoses, cognitive ontologies, collaborative neuropsychological knowledgebases, and developing novel interventions.
Computer Assisted Rehabilitation ENvironment Collaboration with UNT HSC's Dr. Rita Patterson & Dr. Nicoleta Bugnariu
|Virtual Teacher and Classroom|
|Virtual Environment Grocery Store (VEGS)|
|Virtual Office for Multitasking Assessment (VOMA)|
|Virtual Combat Simulations|
|Visuospatial Processing: Mental Rotation Task|
|Virtual Humans and Patients|